About a year ago, it was put in the "Vault" of free games available to EA Access subscribers on Xbox One. UFC, built by many veterans of EA Sports' Fight Night boxing series, launched in June 2014 to tepid reviews ( Polygon scored it a 5.0). "We made it a priority to sharpen our fundamentals before stepping back into the octagon," Brian Hayes, the game's creative director, says in the video. If it's implemented, it would be the first time EA Sports put that concept in an individual sports video game. This still frame, at 1:37 of the trailer, shows a menu featuring an Ultimate Team mode. UFC 2's makers say the game will deliver a new and improved knockout system plus "a host of new online and offline experiences." The system produces a greater variety of cuts and contusions that is true-to-life and has never been possible in a simulation fighting game. The video above has no gameplay (or any visuals) from UFC 2 but addresses areas that mixed martial arts fans found disappointing in the 2014 launch of EA Sports UFC - though strong post-release support helped the title recover in the eyes of many. EA SPORTS UFC introduces a non-linear damage system which can result in big damage coming from a single strike. Teased yesterday, EA Sports UFC 2 returned today with a video targeting the spring for its launch on PlayStation 4 and Xbox One, and promised to deliver a slew of changes and upgrades that improve upon its predecessor.
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